In November last year, Sony and Microsoft released their latest home game consoles, bringing a series of new games and features that symbolize the return of the term "next generation". In the past, "Next Generation" was often used to quantify uncountable things. There was no fixed standard to regulate the number of polygons required in the game screen to make the game meet the "Next Generation" standard. "Next Generation" describes a feeling, an incomparable virtual experience that integrates commerce, art and programming. In the past, computing power dominated the definition of "next generation."
In the 1990s, Blast Processing and the number of bits determined what "next generation" was, but in the 21st century, the discussion of "next photo retouching generation" has shifted to CPUs and GPUs. How fast is the chip's clock speed? How many cores does it have? How much storage space is there in memory? The answer is obvious, the better the game needs the faster the processing speed, so a game console competition for the fastest and most powerful processing power begins. With the release of the Sony PlayStation 5 and Microsoft's Xbox Series X/S, though, the race may end there, as the most high-profile component is no longer a processor of any kind, but an SSD.
While computing power is important for rendering and simulating game worlds, it decreases in importance as game file sizes increase. Modern games need to transfer massive amounts of data at lightning speed, and that's where SSDs come in. To that end, developers are building fast, consistent, high-quality products today, with gaming magazine Eurogamer stating in a recent study that SSDs can reduce game load times by up to 62 percent. The rapid adoption of SSDs has brought about major changes in the entire industry. SSDs aren't just changing the way games are made, they're also changing the way people play them.